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-
- Version 3.0
-
- Copyright (c) 1991 Graham Cluley. All Rights Reserved.
- Portions (c) Copyright Genus Microprogramming, Inc. 1988-1991
-
-
-
- Can you guide wibbling Wilf around the maze madness? For reasons far too
- implausible to go into here, Wilf has found himself in a spot of bother.
-
- His only hope of survival is to fill in the mazes flung at him by the evil
- jelly-like Glumphs. Wilf fills in the mazes with jam. Boy! Does this make
- the Glumphs angry!!
-
- So angry in fact that occasionally the Glumphs unleash their deadly weapon.
- Codenamed "Frank" the Glumphs' secret weapon is cunningly disguised as a
- boiled sweet. But do not be fooled by this.. it will do its level best to
- eat up your jam.
-
- Frank is indestructible, but the Glumphs can be zapped by firing pompoms at
- them. Watch out though, because they quickly come back!
-
- The more mazes you manage to fill in with jam the quicker the game becomes.
- Every now and then extra lives and extra pompoms appear so get them if you
- can!
-
- Gosh! Well, err, that's about it.
-
-
- Requirements
- ------------
-
- CGA Adaptor.
-
-
- Optional extras
- ---------------
-
- SoundBlaster music card. Yes! This program features amazing digitised
- sound effects. Sorry, but you'll only be able to hear them if you own
- a SoundBlaster-compatible music card. Thanks to Genus Microprogramming
- Inc. for helping out with this.
-
-
- Controls
- --------
-
- Cursor keys for movement. You'll have to be nimble-fingered to manoeuvre
- Wibbling Wilf around the maze's twisty alleyways.
-
- SPACE to fire a pompom in current direction.
-
- S to woggle sound between Music / Sound FX / Silence
-
- P pause game. Press P again to continue.
-
- When a cursor key is pressed Wilf continues moving in his current direction
- until motion in the specified direction is possible, or until he hits a maze
- wall, in which case he stops. Only one keystroke is remembered; the last key
- pressed indicates the desired direction of motion.
-
- If this sounds complex, don't worry about it: just play the game! I believe
- that once you get used to the game control, you will find it fairly natural.
-
- A tip is that you should try to think ahead at all times. For example, if you
- want Wilf to take the next left turn, press the left arrow key at once. This
- will be remembered; if you wait too long, Wilf may move past the turn you
- meant to take, and you will need to turn Wilf around.
-
- Do not hold down any cursor key; just tap it, and be careful not to press two
- keys at a time.
-
- Players can now load in libraries of Wilf mazes (distinguishable by their
- WLF file extension) into the main Wilf game. A bonus set of mazes (suitably
- titled BONUS.WLF) is supplied with this game.
-
- Wilf is Shareware. Feel free to distribute the program, but if you decide
- to keep it you MUST register your copy. Details on how to make a
- registration (and the goodies you will receive upon doing so) are included
- in the program. Share and Enjoy!
-
-
- Happy wibbling!
-
- Graham Cluley