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1991-12-07
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4KB
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96 lines
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Version 3.0
Copyright (c) 1991 Graham Cluley. All Rights Reserved.
Portions (c) Copyright Genus Microprogramming, Inc. 1988-1991
Can you guide wibbling Wilf around the maze madness? For reasons far too
implausible to go into here, Wilf has found himself in a spot of bother.
His only hope of survival is to fill in the mazes flung at him by the evil
jelly-like Glumphs. Wilf fills in the mazes with jam. Boy! Does this make
the Glumphs angry!!
So angry in fact that occasionally the Glumphs unleash their deadly weapon.
Codenamed "Frank" the Glumphs' secret weapon is cunningly disguised as a
boiled sweet. But do not be fooled by this.. it will do its level best to
eat up your jam.
Frank is indestructible, but the Glumphs can be zapped by firing pompoms at
them. Watch out though, because they quickly come back!
The more mazes you manage to fill in with jam the quicker the game becomes.
Every now and then extra lives and extra pompoms appear so get them if you
can!
Gosh! Well, err, that's about it.
Requirements
------------
CGA Adaptor.
Optional extras
---------------
SoundBlaster music card. Yes! This program features amazing digitised
sound effects. Sorry, but you'll only be able to hear them if you own
a SoundBlaster-compatible music card. Thanks to Genus Microprogramming
Inc. for helping out with this.
Controls
--------
Cursor keys for movement. You'll have to be nimble-fingered to manoeuvre
Wibbling Wilf around the maze's twisty alleyways.
SPACE to fire a pompom in current direction.
S to woggle sound between Music / Sound FX / Silence
P pause game. Press P again to continue.
When a cursor key is pressed Wilf continues moving in his current direction
until motion in the specified direction is possible, or until he hits a maze
wall, in which case he stops. Only one keystroke is remembered; the last key
pressed indicates the desired direction of motion.
If this sounds complex, don't worry about it: just play the game! I believe
that once you get used to the game control, you will find it fairly natural.
A tip is that you should try to think ahead at all times. For example, if you
want Wilf to take the next left turn, press the left arrow key at once. This
will be remembered; if you wait too long, Wilf may move past the turn you
meant to take, and you will need to turn Wilf around.
Do not hold down any cursor key; just tap it, and be careful not to press two
keys at a time.
Players can now load in libraries of Wilf mazes (distinguishable by their
WLF file extension) into the main Wilf game. A bonus set of mazes (suitably
titled BONUS.WLF) is supplied with this game.
Wilf is Shareware. Feel free to distribute the program, but if you decide
to keep it you MUST register your copy. Details on how to make a
registration (and the goodies you will receive upon doing so) are included
in the program. Share and Enjoy!
Happy wibbling!
Graham Cluley